![]() Without proper difficulty scaling it's just unneccesarily hard early game but still easy late game. The start in Elite is an absolute pain in the ass and a big issue. 1.Recipes: initially you have a few unlocked by default. You need two things in order to enchant the gear. Gear will sometime drop with enchantment slots and when you get a piece a gear with these slots you can take it to the table. Which from my experience it can't, atleast on bosses. Once you beat the game you are able to build an enchanters table in your fort. ![]() Dying a lot is fine, if it can be avoided. If i have to kite for 10-20 minutes straight atleast make it less painful. I have to awkwardly attack, then move, then attack, then move, which is much quicker with attack move. And it wouldn't be nearly as bad if something like attack move would be a thing like it is in League of Legends and other MOBAs for example but it isn't. There is a difference between something being difficult/ challenging and something being badly designed. I would love to continue but dying to a boss over and over again for no real damage dealt is just not fun in the slightest. Can't even use my main spells/ auto attack replacement if i want that charged up, it has been broken since release and never got fixed. "Dealing damage to an enemy"? Sure, Shadowshot does that. Oh and Outlanders charge bar being broken definitly does NOT help. I don't mind difficult games but when it's simply unfair and unfun something is wrong. How am i supposed to kill bosses if they take no damage while they're surrounded by like 30 mobs? I can barely hit him as an Outlander and the mobs seem to respawn. ![]() People say that "if it's to hard it's not for you" or "if it's to hard you just suck". ![]() I know that this has been posted all over the internet before but Elite feels absolutely awful. ![]()
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