![]() ![]() Video game design is fun, is the point of all that. The handful of items you do start with can be meta, where progress made in previous dungeons can allow you to keep just one piece of gear or upgraded item to start with in the future. then again, on a completely unrelated note, I could also see a good game coming out of a FPS variant of a dungeon crawler based on armor and element values like Runescape Dungeoneering, sort of a coop where you start in a dungeon with a handful of items and everything else is aquire on site or craft by hand, and each room is procedural, and enemies have strengths and weaknesses such as water, electricity, and earth, and plate and cloth, and various weapons and skills to craft equipment, as well as the skills and items applying to a number of puzzles to unlock doors or bypass rooms. I could see that making a hot game honestly. Basically, C&C Renegade meets Total Annihilation. I say SupCom earlier btw, because I could totally see Totem Arts working in collaboration with Uber Entertainment on a first person rts based on the style of Planetary Annihilation, like I described above where the terrain has 6 resource and basebuilding areas and terrain dividing them, and early game raiding before bases are up and expansion and resource collection, and each player has 5 units at once he can control individually and give orders to the rest. I personally can't program a game, but between knowing engine limitations and the such, I would personally fund with lottery winning if I ever won, the development of such a game. Have each player control a squad of 4 or 5, he controls one and the rest are controlled by bots, he can cycle control of any one of them at a time, can purchase classes for them, a squad vehicle that they can ride in or walk alongside as support, and any that die can be collected at base and the controlling player doesn't respawn at base unless every member dies. In the instance of SupCom style games, in unreal you could do a "dungeon defender" style framework layout for a structure, then when it is laid you simply shoot it with a "repairgun" or "nanoconstruction gun" and it fills it's health. Not in C&C but in a fps rts, make it to were you start off in several flat areas with many geological divisions between like tunnels or mountain paths, and in the flat areas are a resource you have to build on and defend, which brings base-building and territory capture and expansion into the game. Making one person the overhead view as you suggested, possibly being the only one to give global alerts and warnings while player alerts go to him for him to relay, as well as him having powers to group teammates into squads perhaps. I was wondering if something like that would be at all possible in the future for Renegade X? I realize it's a totally different style of game to renegade, which is all about using tactics based on the pre-made maps and bases (RTS mode would require totally different map designs), but what do you think? Despite how assy it looks, it was actually a pretty interesting concept. One map there was even a platform on a roof where you could place a barracks and surround it with walls to prevent it dying to tanks. The engineer class could build small turrets and walls and things like that. The players would purchase their own tanks and so-on, as well as their classes, but the base building was something set up by the commander, strategies and so on. Once it was fully built it became functional with it's full hp and so on. The commander would place the buildings and they'd be inoperable, they'd appear with minimum hp, and the people with the repair tools would then go to it and repair it to build it. The person in the command vehicle could also mark targets for the rest of the team, so they could see who inside bunkers and behind trees and so on (comm could only mark them if they were in view range of ground people) They had the full abilities of any RTS, they would manage funds and place structures and whatnot, putting resource gatherers on the resource nodes, building barracks and weapons factories and so on. I used to play a game called Empires mod when it was newer, it's a source mod where there was a command vehicle in which a single person would be viewing the map and conflict from above like an RTS. ![]()
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