See Dwarf Fortress Wiki:Community_Portal#I. Squirrelloid 14:39, 16 December 2008 (EST) I think "standard tileset" may need clarifying. pngs, but that didn't sound like your only problem. It looks neither stretched nor blurred to me. I'm pretty sure that's the standard 800圆00 tileset. If there's ever any chance to redo the images, we've got to make sure they follow Rule I, which means that they should be the unstretched, unblurred default tileset, and that they should be. They aren't worse than ugly, but they are ugly (and large). Would that be sufficient? - Juckto 03:52, 14 December 2008 (EST) Sure, just tag on a warning as well (if you haven't done so already) - LucienSadi 07:07, 16 December 2008 (EST) Images I could do that, but sticking it in a cage instead would be a lot simpler for me. I strongly suggest upping a save without two cats. Why are we giving the absolute and utter newbies the seeds of a catsplosion with no cages etc to let them solve the problem? By the time they learn what to do about it, they might already be too late to stop it, and flaming out of the -quickstart tutorial- of a game is possibly one of the most depressing things a newbie can do. Maybe the "quickstart" guide could be more like the optional tutorial that new users can see to get their feet wet first! Kenji 03 05:04, 11 August 2009 (UTC) Maybe have an artificial waterfall pre-made using screwpumps to show how to carry water up levels, or de-salting water.ĭwarf fort has a LOT of cool tricks in it that you only learn from stealing other's ideas. Make one dining hall with the "chair, table, chair" grid 3x3 (+end chairs), and another with an actual dining HALL (one table per chair). Since it would be a "tutorial", maybe showing the different layouts of bedrooms from sleeping holes to 2x2,3x3 "lung" chambers (8 bedrooms, 2 rows, connecting to one hallway), and others. Other dwarves about to bring food to a new stockpile.Miners just about to dig out a new passage. On that note, does anyone have any suggestions for what to put in the saved game? My thoughts: are you thinking of doing it, or doing it? Cause if you don't I will. This gets new players past the fiddly min-maxing of the embark screen and provides the essentials, so they can get right to work learning the interface. I'm thinking of taking it in a different direction entirely and providing a ready-made save, maybe one month in, to use as a tutorial. It doesn't really provide anything that isn't on the far superior Your first fortress guide, yet we still link to it from the front page. So, this page is kinda pointless as it stands.
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